![]() Set to a low value to decrease video compression time, set to a high value for a sharper final video. Use this codec for fast iMovie additions (such as an audio track or some overlay text). MPEG-4: another powerful compression codec that makes files larger than H.264 but is directly supported in iMovie.Choose this codec if editing of your video will be done on your Macintosh with a program that supports Quicktime. Creates large files, but compresses better than Motion JPEG. Apple Intermediate: a faster codec suitable for editing.Choose this codec for the typically smallest compressed video file. H.264: a powerful compression codec suitable to create video suitable for sharing with others over the internet.Choose this codec for minimum loss of data when editing on a program that does not support Apple Intermediate files (such as an editor that runs on Windows or Linux). Records individual frames therefore making extremely large files. Motion JPEG: a very common codec used by consumer digital still cameras when recording video.Compression: reduces the size of the video file by removing redundant data and slight detail.Large values will slow system and game performance. Most video editing applications will want to use 29.97 (NTSC) or 23.98 (PAL). Values higher than the in-game frame rate are effectively reduced to the in-game frame rate. Framerate: The maximum speed of in-game action captured by the recorder.For input into most video editing applications (such as iMovie), a 4:3 ratio is recommended, such as 640x480 (VGA). Resolution: The maximum resolution is set by the “Video” menu and the maximum raw video recording abilities of your Macintosh.You can not record a new video while the old video is compressing. Compress after Recording: after stopping the recording, the video will be compressed.For optimum encoding speed, it is suggested that the framerate of the game when run in the background be set to a low value (2) by typing “/console maxfpsbk 2” into chat. Compress at Log In: compresses recorded video only after logging in.Show Recording Icon: shows a recording icon on the minimap when recording.(unconfirmed does not record in-game chat) Record Sound: adds an audio track to the video, playing game sounds such as casting and emote speech.Requires the User Interface to be recorded as well. Record the Cursor: records the position of the cursor.Record the User Interface: the video records with the interface shown.The recorder has many options which can be accessed from the Mac Options submenu of the Game Menu. This recorder is supported by Blizzard Entertainment, so assistance can be found at the World of Warcraft Macintosh Forums. 4.4 Importing to FCE/FCP using MPEG Streamclip.4.3 Importing to FCE/FCP using Quicktime Pro.3.2 Final Cut Pro (FCP) and Final Cut Express (FCE).1 World of Warcraft Video Recorder Options.All notes for audio is kept by the Sound Recordist on the Sound Report. Scene number is also noted by the appropriate crew members on the Camera Report and the Continuity Report in the box labelled ‘Scene’. The Scene number is noted on the clapper board but is NOT called. The Order and Words for Calling the SlateĬAMERA ASSISTANT - Slate 1, Take 1 Only two numbers are called by the Camera Assistant: MOS - circle if no sound is being recorded. Name of Camera Person - if 2nd Unit is shooting, then name of 2nd Unit Camera Person. Name of Director - if 2nd Unit is shooting, then name of 2nd Unit Director. Take - Takes start at 1 and continue for as many as is required. It rolls from 1 to infinity, with first slate number for each day flowing on from last slate number of previous day. Slate - The Slate is changed for each new camera set-up, or lens change if appropriate (in other words, every time the frame changes). ![]() ![]() Scene number according to script - accurate and correspond across all Report Documents.
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